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Agent-based design for Grasshopper.

To Boldly Go by Welch et al. – Notes

“Future systems will be too complex to design and implement explicitly. Instead, we will have to learn to engineer complex behaviours indirectly: through the discovery and application of local rules of behaviour, applied to simple process components, from which desired behaviours predictably emerge through dynamic interactions between massive numbers of instances.” Intelligent Design vs Emergent..

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Swarm Intelligence by James Kennedy and Russell C Eberhart – Notes

Preface Intelligence “arises from interactions among individuals.” pg xiii Heuristics – “shortcuts to speed up the process of sorting through possibilities.” “Programs that search through a geographical map can be easily adapted to explore deductive threads in other domains.” – particle swarm optimizations among them. pg xiv “Agent subroutines may pass information back and forth,..

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Particle Systems – notes

“A particle system is a collection of many many minute particles that together represent a fuzzy object. Over a period of time, particles are generated into a system, move and change from within the system, and die from the system.” —William Reeves, “Particle Systems—A Technique for Modeling a Class of Fuzzy Objects,” ACM Transactions on..

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